NovaCorePro

REFERENCE

Documentation

Working guidance for creating, licensing, and delivering NovaCore Pro objects across production pipelines.

GUIDE

Generation guide

Write for shape, not atmosphere.

A useful prompt describes visible construction. Start with the object category and silhouette, then add proportion, material, joints or seams, surface condition, and production use. “Compact survey rover, low center of gravity, six articulated wheels, ceramic panels, exposed service joints, game-ready” gives the system decisions it can turn into geometry.

Describe

Define the object, its proportions, material language, construction logic, and intended context.

Construct

The pipeline interprets the brief, establishes a volumetric structure, and develops coherent geometry.

Resolve

Topology, material groups, scale, and delivery constraints are prepared for the selected quality profile.

Select

Inspect the generated direction, refine the brief if needed, then select the result to keep.

Refine by changing one variable.

Compare silhouette, construction logic, and usability before surface detail. If a result is close, preserve its strongest traits and request one controlled change—wider stance, fewer panel breaks, softer leading edges, or a lower polygon target. Selecting a result locks that direction into your mock library.

Open Generation
GUIDE

Download & licensing

Every catalog purchase includes the selected production files, listed textures and material maps, and the license record tied to that object. Files become available immediately after the prototype checkout completes and remain visible in your owned library.

STANDARD

One commercial project

Best for a single game, film, visualization, campaign, or product experience. Modify the files for that project and its distributed output.

STUDIO

Unlimited projects · 10 seats

Built for teams reusing the object across client and internal work. Source files remain limited to licensed collaborators.

Review included formats and select a license on the object page.

Complete checkout; this prototype records no real payment.

Download immediately or return later from Owned objects in Account.

Keep the license record with the project archive for team reference.

Licenses cover use of the object in finished work; they do not transfer ownership of the source asset or permit resale as a standalone model.

View owned files
GUIDE

Format deep-dive

File size varies with topology, texture resolution, embedded animation, and packaging. The ranges below are planning estimates for a typical NovaCore object, not fixed download limits.

FORMATCONTAINSTYP. SIZECOMPATIBILITY
GLBMesh, PBR materials, textures, animation8–80 MBBlender, Unity, Unreal, web viewers, most modern DCC tools
FBXMesh, hierarchy, rigs, animation, material references15–180 MBMaya, 3ds Max, Blender, Cinema 4D, Unity, Unreal
OBJStatic mesh, UVs, normals, separate MTL reference12–220 MBNearly every DCC, CAD bridge, slicer, and renderer
USDZMesh, PBR materials, textures, scene hierarchy10–120 MBApple Quick Look, Reality Composer Pro, iOS and visionOS
GLB

Choose GLB for compact, self-contained delivery to real-time, web, and review environments.

FBX

Choose FBX when animation, rigging, hierarchy, or established studio interchange matters most.

OBJ

Choose OBJ for maximum static-geometry compatibility or when the destination has a minimal import pipeline.

USDZ

Choose USDZ for native Apple spatial previews, AR placement, and frictionless device review.