Describe
Define the object, its proportions, material language, construction logic, and intended context.
REFERENCE
Working guidance for creating, licensing, and delivering NovaCore Pro objects across production pipelines.
A useful prompt describes visible construction. Start with the object category and silhouette, then add proportion, material, joints or seams, surface condition, and production use. “Compact survey rover, low center of gravity, six articulated wheels, ceramic panels, exposed service joints, game-ready” gives the system decisions it can turn into geometry.
Define the object, its proportions, material language, construction logic, and intended context.
The pipeline interprets the brief, establishes a volumetric structure, and develops coherent geometry.
Topology, material groups, scale, and delivery constraints are prepared for the selected quality profile.
Inspect the generated direction, refine the brief if needed, then select the result to keep.
Compare silhouette, construction logic, and usability before surface detail. If a result is close, preserve its strongest traits and request one controlled change—wider stance, fewer panel breaks, softer leading edges, or a lower polygon target. Selecting a result locks that direction into your mock library.
Open GenerationEvery catalog purchase includes the selected production files, listed textures and material maps, and the license record tied to that object. Files become available immediately after the prototype checkout completes and remain visible in your owned library.
STANDARD
Best for a single game, film, visualization, campaign, or product experience. Modify the files for that project and its distributed output.
STUDIO
Built for teams reusing the object across client and internal work. Source files remain limited to licensed collaborators.
Review included formats and select a license on the object page.
Complete checkout; this prototype records no real payment.
Download immediately or return later from Owned objects in Account.
Keep the license record with the project archive for team reference.
Licenses cover use of the object in finished work; they do not transfer ownership of the source asset or permit resale as a standalone model.
View owned filesFile size varies with topology, texture resolution, embedded animation, and packaging. The ranges below are planning estimates for a typical NovaCore object, not fixed download limits.
Choose GLB for compact, self-contained delivery to real-time, web, and review environments.
Choose FBX when animation, rigging, hierarchy, or established studio interchange matters most.
Choose OBJ for maximum static-geometry compatibility or when the destination has a minimal import pipeline.
Choose USDZ for native Apple spatial previews, AR placement, and frictionless device review.